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Devlog
July 2023 Hotfix
July 17, 2023
by
datanon
So, as pointed out by BlacklightVoid , there was a bug with the new BFG aiming that prevented it from shooting at certain inclines. This was basically my fault for making an assumption about how the m...
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July 2023 Update
July 16, 2023
by
datanon
1
Alrighty, this took too long because I kept trying to implement new systems and then cutting them because they broke balance to bits, but here is a bugfix/balance/minor feature update. Changes in no p...
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Weapons Only Patch
September 23, 2022
by
datanon
Basically I forgot to include the new compat CVAR in the weapons only mod, so if you loaded it without loading any other version the rocket launcher would cause crashes. Thanks to the person who repor...
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Very minor update
September 22, 2022
by
datanon
I am dumb and screwed up SSG/SG autoaim in a very minor way when tracers were off. Good god, why do I keep doing this? Anyway, it's fixed now...
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Update with fixes and some new-ish stuff
September 22, 2022
by
datanon
Alright so, basically this update should improve performance a tiny bit, fix some bugs, and change how the baron of hell's swipe attacks work. I'll bullet point everything important below. Baron of He...
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Fixed the monsters only mod
September 02, 2022
by
datanon
I am dumb, and I tested the wrong file before uploading. It works now. Whoops...
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Updated a lot of stuff from the old version, moved to itch.io
September 02, 2022
by
datanon
1
-Updated ZScript version to 4.2, requiring at least GZDoom 4.2.0. Yes I chose that version number as a joke. (Technically I could downgrade to 4.1.0 absed on testing but I won't) -Huge amounts of code...
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